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Zombie Apocalypse is a shoot em' up bloodfest that is best enjoyed with real-life friends.

7.5

Great
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Great multiplayer"

Summary

Zombie Apocalypse is a DLC offline and online multiplayer co-op game provided by both PSN and Xbox Live.

It is not a deep game. It does not have an intriguing story nor fascinating characters. It is simply a gory, kill or be killed game that features 4 player offline gameplay with waves of the undead just aching to rip apart your flesh. The controls are very simple, so even friends that dont play video games should get the hang of them in a short amount of time. There 55 stages in this game, with the first 20 being very easy and simply introducing you to the various types of Zombies and game modes.

All in all, these stages are easily defeated but it does do its best to keep it different with certain stages being "chainsaw only" levels are pitch black levels in which you can only see a few feet of light around your character, both of these modes can be unlocked and replayed in all the levels to add a bit more challenge.

There are pickups you can use to aid in your killings. Flamethrowers, shotguns, and grenade launchers are only a few. There also environmental hazards which, in extremely bloody methods, chop and slice zombies into mince meat.

True fun, however, lies in the unlockable mode, "7 Days of Hell". Here lies fun and seemingly endless wave upon wave of zombies. You will soon feel overwhelmed by their number, even if you have 3 other friends to help you.

Graphically, Zombie Apocalypse is good looking, and the flying limbs are cool looking on a good HDTV. There is stale and immature humor.

All in all, this game is simply dumb violence, but bloody fun, which is heavly aided by playing casually with friends.




If your a fan of online FPS games, this is a must play!!!

7.0

Great
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Great multiplayer"

Summary

Section 8 first came out on the Xbox 360, but is now available on the PSN for a discounted price of $29.99. Going into playing this I had a few questions. Like, why is this only on the psn? Why is it launching at such a low price? Now after getting a chance to log some hours into this game, I have answered those questions but am left with another question. Why did they even bother putting a single player campaign on this?
I don't want to waste your time by reviewing the single player campaign because the developers didn't waste any of there's making it. The campaign doesn't have any direction, no order and really at no point dose it make any since. So, if you choose to play this game, dip your feet into the single player only so you can learn the controls. (Which are rather simple, so if you want to skip it, by all means your not missing out on anything.)
Now for the online. This is where you will spend all of your time on this game. There is only one game mode, it's pretty much your standard "domination" game mode. Your team of up to 16 players must secure and defend various points in map. Very much like various Battlefield and Call of duty titles. But there is a twist to there variation of this game mode. While in game, various different missions will pop up for your team to accomplish. Missions such as defending a VIP, escorting a caravan to its destination and capturing Intel. All this while trying still trying to secure your various check points. So as you can probably guess, there is much to do on this multiplayer.
How you span into the game is what to me makes this game very playable and very addicting. Instead of just spawning in at random points like most games, where you spawn in at is totally up to you. It's called "burning in." First you select where at on the map you would like to burn in at. Once you have selected, you get shot out of a cannon so to speak, towards the ground. You can apply air brakes by taping x, which will allow you to slow down and fine tune where you are going to land. This feature is lots of fun, because if somebody jumps you from behind and kills you. Instead of getting mad, you can burn in right behind them and get even. And as we all know, nothing is better than a sweet revenge kill.
The customization this game offers, isn't vast, but open enough to let you choose how you wish to play the game. There's 2 different types of machine guns, a sniper rifle, shot gun, pistol and a rocket launcher. You have to open perk spots where you can put in upgrades such as a repair kit, grenades and mines among a few other options. You may also change your attributes, like how much damage your guns do, how much armor you have, how fast your health/armor recharges and how fast your flight gauge recharges.
Yes you can fly. You can fly for about 5 to 10 seconds. This makes for some crazy 1 on 1 experiences. Along with the ability to fly there is an unique sprint feature. By holding down the run button, you will zoom out into a 3rd person view and sprint at break neck speeds allowing you to venture around the map quickly. So now that I've briefly fill you in on some of this games features, let's break it down by category.

Graphics: This game has a unique look to it. Each planet has it's own style of design, and there all for the most part well put together and stand out from the next. The gun design is pretty simple and lacks detail. They don't look bad, but a little more detail would have been nice. The characters animations all move well and at no point will hinder the game experience. Section 8's graphics are solid, but nothing really to write home about.

Sound: It's pretty basic and outdated. Guns sounds like guns and explosions sound like explosions but you cant hear enemy's walking near you. Which sounds like I'm nit picking but this is the kind of detail that most games today have, that this one just lacks.

Game play/controls: This game plays like and RTS FPS. You can earn money in game to build turrets, tanks and mechs. Where you deploy them is crucial to your teams success. The game moves along quickly with lots of fast paced action. Everything moves well, and is pretty easy to grasp the simple and basic controls. My only complaint hear is that entering the super speed is very inconsistent. Sometimes you will jump right into it and other times it takes a few seconds. Which can really be a deciding factor in living or dying. Oh, and there will be no camping here, because this game dose not allow 1 shot kills. In order to kill a foe you have to work them down. In English, if you're a fan of the quick kill, this game isn't for you.

If you like online FPS games, then this is a must play. Even though it lacks many qualities that other games in the genre have, there's a lot of little things section 8 has others just don't. These little things such as the burn in feature and in game money system make it very addicting. It sucks that there's no clans or even a clan tag. But it dose have a party system, so you are allowed to play with friends. This game is far from perfect and sometimes the little bugs will frustrate you, but if you just want to have some fun, then this is your game.






You may have played other arcade compilations before, but never quite like Final Fight: Double Impact.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Amazing"

Summary

The cleansing of a crime-sodden Metro City and a hulking mayor willing to put it all on the line to save his kidnapped daughter. An enormous tower with fifty-floors of mayhem, doom and unimaginable horrors that threatens the kingdom. Like a peanut butter and banana sandwich with a tall glass of Pepsi to wash it down with, Final Fight: Double Impact brings two classic arcade titles together for the third time, delivering a unique experience that brings you back to the glory days of the crowded arcade scene in ways you could never have thought of. Though Final Fight hogs the top billing, both games are equally fun and rewarding in their own right and deserve the utmost attention from both those who grew up back in the day and newcomers interested in what the package offers.

Both Final Fight and Magic Sword are represented accurately from their original source in spite of their aged graphics, and play exactly as you'd expect them to. But unlike other compilations that have showcased these games, there's an interesting new way to experience the titles. The screen can be adjusted to retrofit within the virtual arcade cabinet, and that includes the bezels with the horribly misrepresented comic-style artwork (stains and all). In essence, the developers have made every effort in replicating the feeling of quite literally being in front of the arcade machine--minus the loose joysticks, cheesy 80's music blaring in the background and the throats of screaming kids and quarter-crunching arcade-o-philes. (That includes me.) The results are nothing short of remarkable. Of course, if for some reason you don't want to play in that manner, the option for traditional widescreen and aspect ratios are available from the menu screen. The music for both games have undergone the remix treatment courtesy of the team behind Bionic Commando Rearmed, and it sounds really good, but if you prefer the original soundtrack, that option is at your fingertips.

Final Fight and Magic Sword are arguably two of Capcom's most valued arcade gems, and now for the first time ever, you have the opportunity to snag some achievements when playing them. Not just the traditional spoils for your Gamertag, mind you, but also in-game bonuses that unlock artwork ranging from conceptual drawings, samplings from Udon's Final Fight/Street Fighter comic books, fan art, and character studies. Many of these achievements can be earned during your first playthrough, but that doesn't make them any less challenging. As expected, these incentives are a great boost in the replayability department and, even if not for the bonuses and achievements you can earn, who among you wouldn't want to play Final Fight more than once?

The multiplayer for Double Impact is typically handled in two ways---locally and online through XBox Live. Just as it was back in the good old days, you have the option of having people join in your game at a moment's notice. Likewise, you can do the same by joining a game in progress, making it easier to find match-ups for cooperative sessions. This was typical back in the golden era of arcade parlors---whether you liked it or not, somebody would have taken the same interest in that cabinet you'd be pumping quarters into and play right alongside with you. (If you had been playing Street Fighter, the other guy might not have been your friend.) Of course, I am an advocate for cooperative play amongst friends and potential suitors, so the join-in feature for Double Impact is a nice addition especially if they'd like to make new friends (or enemies), or simply don't mind getting help from strangers. This is not the only methods of multiplayer as the traditional means of setting up matches is also available.

There have been many arcade compilation packages, but few, if any, are quite like this one. The games as they are will illicit the nostalgic feeling of the good old days, but the virtual arcade cabinets that you get to play them in will really drive that point home---minus the contrivances of busted buttons and the smell of stale butter popcorn. This is an wonderfully produced and competent package--one that fans of the original games will undoubtedly enjoy and, even if they already own previous compilations, they'll want to play for the achievements and unlockable content, which in itself is reason enough to dive in. For everybody else that never got the chance to play Final Fight or Magic Sword in the arcades or in subsequent re-releases, you can do no wrong with Final Fight: Double Impact.




Fun for the fans.

7.0

Great
Difficulty:
Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"Old-school"

Summary

Final Fight: Double Impact is a combination of Capcom's original games Final Fight and Magic Sword. While both games hold down descent gameplay, it's very clear that the developers were concentrated more on the design and less on the actual gameplay. Just because the games are classic, doesn't mean they should remain untouched.

When you start up the game you'll see two classic arcade machines. You can easily switch between the machines here and it's very simple to select a new game, load game, or extras. When clicking "new game" your screen will zoom into which ever machine you picked and you'll immediately start your game. Both machines look very authentic and are a nice touch to the classic arcade experience.

We'll start off with Final Fight. Final Fight plays exactly how you'd expect it to play. You can pick between three different characters that vary in skill, speed, and power. In the end however, it doesn't really matter who you pick because they all end up being balanced. Final Fight is a 2D side scrolling button masher, and that's exactly what it sticks to. You'll find yourself just mashing the "X" button and simply just walking through each level fighting different variety of enemies who ultimately feel the same. A nice feature however is the ability to pick up enemy weapons and food. The weapons can add a nice touch in a fight, but not a major advantage. Most of the time you'll find yourself just passing over them during a fight and picking them up when you don't want to. The food is a sort of health pack. You'll find food in such items like tires, barrels, and other things. Smashing objects is highly recommended because it usually ends up popping out food. Depending on the character you choose, the controls could feel slow and picking up objects can be hard to do time to time. Overall though, a decent side scrolling beat 'em up game.

Magic Sword is the other 2D side scrolling game included in the Final Fight: Double Impact package. By far the easier of the two games. You play as a warrior who goes around slaying skeletons, other minions, bears, and other creatures. As you progress through each level you'll find yourself mashing the "X" button just like how you do in Final Fight. On the way you'll find treasure chests and locked doors that contain prisoners. If you free the prisoners, they will join you and help you fight off the enemies. A nice touch when trying to kill a boss at the end of a level. The treasure chests usually contain upgrades that allow you to shoot what appear to be lasers out of your sword to be able to reach enemies from a slightly farther distance. Magic Sword is the more fun of the two games and definitely plays smoother.

A nice feature added to the game is the Online capability. At any time you can jump into a friends game, or they can jump into yours. This definitely is a cool feature because it gives you the option to play classic arcade games with your friends from the comfort of your couch. The feature definitely sticks out in Final Fight because it is easier to play with a friend than Magic Sword. Also, it is encouraged to play with a friend in Final Fight because of the different characters playable.

All in all, Final Fight: Double Impact is a solid deal for the fans. You get two entertaining games for the price of one and it's always nice to travel back in time to play those old time arcade games. Sadly, the games can get repetitive very quickly. The game is more aimed toward the fans, and less towards the newer players. If you enjoyed the games when there were on the original arcades, its recommended that you buy it. If not, you might not enjoy it very much.

Positives:
+ Two good games for the price of one.
+ Cool classic feel.
+ Online mode is a nice touch.

Negatives:
- Only really fun for the fans.
- Very repetitive.
- Nothing really new.




Minigore may look charming, but it's repetitive and there are best twin stick shooters.

6.0

Fair
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Been there, done that"

Summary

The Good: Charming visuals, lots of powerups

The Bad: One enemy type, one map, slow paced

I can't stress enough how many twin stick shooters are on the App Store, and how many are pretty bland. Minigore is among those, and while it has cute graphics with big headed characters, it doesn't stack up among the greats. The enemy types are all the same which are large black furry creatures and they just range in size. The game turns from night to day and this changes game play a little bit, but not enough. You can find new weapon pickups, but since there's only one type of enemy why does it matter?

There's plenty of characters to unlock, but only one map to play on and this really stinks. Why do we have to buy more? The game really could have stood out with more enemies, maps, and just more to the game, but it's your typical score racker that never ends. The game is also kind of slow paced, but the charm wheres off after the first play through. If you really love twin stick shooters then Minigore is for you otherwise there are better ones out there.

8.0

Superb
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