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It should have been longer it was so much fun:D.

9.0

Editors' Choice
Difficulty:
Easy
Time Spent:
20 to 40 Hours
The Bottom Line:
"Too short"

Summary

I love this game it is so much fun. well the Surgery portion of it is pretty easy if you played the other Trauma games. it's still easy if you haven't played any of them before. they tell you what i instrument to use and all that so not much difficulty i got like a "S" on all of them. the first response is fun but beyond easy even with tons on patients coming in never loss one. just treat the ones more critical first and keep the vitals and max for all and it really easy. the bone doctor forgot what you call it that is little less easy but once you get the hang of it. don't race the outline the best advice there. Endoscopy i hate that part i always get loss every part looks the same I'm going through everywhere trying to find where i should go a real pain. i always running into the wall. it makes you hand hurt trying to navigate the tunnels. Diagnosis i love it's easy sometimes but X-rays i loathe that part. everything looks the same i feel sorry for doctors but at least they can hold it side by side. with flipping back and forth you have to remember where the abnormality is. which is a pain. Forensics awesome i love that part can be hard when piecing the clues together what fit's to what etc. but over all that it's a really good game. all in all i wish it was longer i finished it in a week or 5 days really.




Trauma Team is a natural evolution of the Trauma Center series in both gameplay and ridiculous melodrama.

8.5

Superb
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Innovative"

Summary

If you've ever wondered what it would be like to be in the medical profession but don't feel like spending years of your life going to medical school and studying an endless amount of terms, diseases, and proper procedures, then the closest experience you can get is likely in the Trauma Center series. Since 2005, this small-but-steady franchise has put players in the shoes of a surgeon performing medical miracles to save patients' lives, but kept the gameplay to a simple arcade-like affair with a health gauge, easy-to-use controls, and a scoring system to show you how skilled and precise you are. After 4 installments, it was starting to become apparent that the series needed to start evolving before stagnation set in. Atlus, the main publisher and developer, set forth to correct this problem with their fifth title. The end result is Trauma Team, a game that strongly builds upon the franchise's formula of simple-yet-intense surgical action.

The biggest change to the formula is the addition of several new playing modes. Instead of the same surgical gameplay connected by one storyline in previous entries, Trauma Team has six distinct playing styles, each with their own narrative to tell and rules to learn. The first four modes are all variations of surgical work. Inmate CR-SO1's story is classic Trauma Center gameplay: You have to perform an operation on the patient with a variety of tools at your disposal and must balance between keeping up the patient's vitals (the game's equivalent of a health bar) while treating all the tumors, hemorrhages, lacerations, and other problems you can find. Maria Torres, the team's first responder, has to deal with treating multiple patients at one time with limited tools at her disposal. These are arguably the toughest levels in the game because you have to juggle up to five patients at once, so learning which patients to treat first and being able to switch between victims quickly become key to clearing each stage. Hank Freebird's levels are more about precision. As the orthopedic surgeon, the levels are much more straightforward, but you're given a set amount of screw-ups in place of a vital gauge; go off the guidelines one too many times, and the patient's life will be lost. The endoscopy levels, led by Tomoe Tachibana, task you with moving through the patient's stomach, digestive tract, or lungs to treat any affected areas you come across. You'll have to accomplish by moving the Wii Remote forward and using the analog stick to steer, which works but isn't the most ideal method when it comes to making tight turns in cramped spaces.

The remaining two modes are slower-paced investigation-type levels. Diagnostician Gabriel Cunningham's levels play out like an episode of House M.D.: You have to examine the patient, ask questions, and look at the results of image scans in order to gather symptoms and come up with the correct diagnoses, complete with some snarky comments from the doctor himself. Like the orthopedic surgery levels, you're only given a set amount of incorrect guesses before you fail the level. In contrast to the House-like setting is medical forensic Naomi Kimishima's story, which is more like watching episodes of Bones. You'll perform autopsies, examine crime scenes, and combine pieces of evidences to get enough information to solve the case. This mode also gives you a limited number of incorrect guesses before you meet with a game over screen, but is a bit more lenient than the Diagnostician levels. Both of the slower-paced modes sometimes get bogged down by sections where you have to comb through the patient/crime scene looking for the one detail you missed in order to progress, but they still have enough twists to keep each new case interesting.

Aside from all the new modes, Trauma Team also boasts an increase in production values. The sterile look of previous entries has been replaced with a sharp presentation reminiscent of a Manga series, which is especially prevalent in the menus. Cutscenes have been upgraded from simple text-reading with a character art in front of a boring backdrop to pseudo-animated comic-like cinematics with full voice-acting (albeit it's not the best acting you'll ever hear). In-game, the graphics are clean and clear so you can always tell the difference between the different conditions you'll have to treat. Like most of the game, the music takes on a serious-business tone, but is still well-composed and generally pleasant to listen to. In all, it's a very welcome upgrade that gives the game a bit more personality.

Gameplay-wise, Trauma Team proves itself to be the most refreshing entry in the series. Although the six distinct modes have their own quirks to adapt to, they all follow the same basic rules, so they're easy to learn but difficult to master. Some of the more arbitrary methods of creating difficulty in previous installments have been curbed here; most levels have no time limits, and the game always lets you know what tool to use next in case you forget the proper method of excising a tumor or treating a deep laceration. With a few exceptions, the controls are very solid, much of which is owed to the accuracy that can be achieved thanks to the Wii Remote's IR pointer. You'll be thankful for the precise controls, as the levels get legitimately difficult, especially towards the end of each storyline. You'll have to move quickly and be precise at the same time in order to keep the patient alive through the whole operation. If you get too overwhelmed by a particular level, you can always lower the difficulty setting or play through another level, as the game allows you to play through each story at your own pace.

You can skip most of the cutscenes in each story if you'd like, and depending on your taste, you might want to. Storytelling was never one of Trauma Center's strong points, but Trauma Team takes the cheesiness and wacky antics of previous games and elevates them to a brand new level of zaniness. For instance, the six main characters the game follows include a prison convict serving a 250-year sentence, a superhero, the daughter of a very powerful clan of Ninja, and a woman who can hear the voices of the dead. There's so much melodrama in each story that it sometimes borders on being surreal. That said, it's still quite interesting to see how each story connects and intermingles with each other. Characters and events from one path may carry over into another, leading to certain events being told through a different angle.

Whether you skip the story or not, you'll be in for a lengthy ride should you desire to see Trauma Team to its conclusion. Where previous Trauma games could be finished within the span of five to seven hours, Trauma Team triples the overall length, taking anywhere from 25 to 30 hours to complete every story. Afterwards, it's possible to put another 10 hours or so into the extra content that becomes unlocked once you finish the game. Aside from the general drive to get better ranks in each surgical level (there's no ranks for the investigate stages), beating Trauma Team unlocks a harder difficulty setting as well as the option of earning medals in all the levels by fulfilling certain requirements. You can even go back through each level with a friend in co-op play if you so desire.

Evolving a video game franchise is not always easy, but Trauma Team manages to pull it off quite well. The combination of new elements mixed with the franchise's unique formula help Trauma Team move in a new direction while still feeling distinctly like a Trauma Center game. The large amount of content also makes it worth a full forty-dollar purchase, which is a bit of a rarity for a third-party Wii exclusive. If you wonder what it's like to be a doctor in a daytime soap opera while having a bit of fun in the process, then Trauma Team is not one, but six doctors you won't mind repeatedly visiting.





Trauma Team implements some new gameplay types for a well-rounded, fun package!

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Amazing"

Summary

The Trauma series is relatively new. However, all the games mainly focused on surgery. While they were great games, the formula was undoubtedly beginning to become stale.

Enter Trauma Team, the newest Trauma game. Trauma Team takes what is established and pours more into the whole experience, creating stuff that is more involving and fun.

I'm not going to go into detail about the six doctors and their specialties because I'm sure you can find that information elsewhere. What I am going to say is this: there is just so much more variety here that Trauma team really feels fresh and creative. And more than that, they've pushed all the storylines together into one cohesive and well-produced package. The voice work is good and the story can be silly, but it's enjoyable if you don't mind stretching the old imagination.
You can play through the story any way you like. I prefer to go in story order because it's really cool to diagnose a character and then go into surgery on that person. And it's really engaging to see how one scene leads to another.

I will echo the complaints that others have had. Basically, there's only one real complaint I have. Endoscopy isn't fun. It's interesting in a way, sure, and it's absolutely solid in terms of control and design...but it just doesn't feel fun. Every other mode I'm eager to bite into, but Endoscopy just feels like tedious work.

If you love Trauma Center...and you love the idea of mixing in some laid back puzzle elements. Then you'll love Trauma Team.




Commencing Operation. The patient's lives are in your hands!

8.5

Superb
Difficulty:
Easy
Time Spent:
20 to 40 Hours
The Bottom Line:
"Worth playing"

Summary

Really I have never had interest in the Trauma Center series until recently where I found out the character designer and the music was done by the same guys that did the Persona series. So I figured why not try it out, man was it worth it!

Story is told in like a comic book or like manga style with voiced scenes for everything. You play as one of 6 doctors, each playing different from the other. A surgeon that's a prisoner that was involved in an attack on a college, an emergency medical technician that bosses and yells at people, orthopedic surgeon who apparently acts as a hero, a ninja heiress that uses a endoscope to look into patients, a diagnostician who all lax and stuff, and a doctor that is working with the FBI to solve murder mysteries. All these stories are kinda linked together but I won't spoil it or anything, all I can say is that after you beat these stories you'll unlock a new set of stories that's really epic. So basically your saving lives in epic persona like fashion as I like to call it.

Gameplay is pretty easy and straight forward. For each doctor the game changes what you do like doing surgery or other stuff I don't know about doctors, so has a nice way of giving a different feel. Controls are really responsive and work really well, mostly you'll be using the Wiimote point and click at stuff like that and the nunchuck to switch tools and stuff.

Graphically the game looks good. The 2D artwork looks great and are what tells the story, the 3D models are OK too. Voice acting is right on and are great. The music is OMG epic as HELL!, very Persona like also. I feel as if I'm fighting a boss battle or something but instead of fighting monsters I'm fighting diseases!

So yeah it definitely a very good game, great story, great voice acting, intense like boss battl...I mean operations and epic music. In terms of replay value you can redo missions to get high scores but that's mostly it. If you haven't played the other Trauma Center's before you don't have to, like me. This one tells a different story from the rest, at least from what I read.

Good thoughts:
- great/epic story
- great voice acting
- epic boss battle like music

Bad thoughts:
- not much to do afterwards




Great variety of characters and specialties, worth playing multiple times to beat records in different difficulties.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Just plain fun"

Summary

This one is a great game, with great characters that are all different and interesting, and the different specialties make for a varied experience. The different docs give each a distinctive pace to the game.

A very good follow up for the trauma team games. The multiplayer is great fun with friends. The music in this game is great and the story is good and less sillier than the previous ones on trauma team games, though nothing too deep. Also the art and scenes are well done.

The game may seem more for kids, but it's great fun for adults too.

It's a good game that even though it's beatable you can come back to again and again to have fun alone or with friends. Beating your ranks in different difficulties can be fun.

The controls are good and familiar if you've played the trauma team games.

I definitely recommend it.
8.0

Superb
8.2
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