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in few words .... a m a z i n g

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Old-school"

Summary

beautiful atmosphere and great soundtracks ..... players may choose any one of a number of snowboarders, each with their own statistics and boarding style. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks.
each course is filled with ramps, rails, and other assorted objects. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks is even important in a race. Players also have the option of practicing or exploring courses in "freeride" mode .. SSX 3 introduced a second, intermediate set of Uber Tricks. Each character has an associated Uber Trick. The unlimited boost system was tweaked to where you simply had to complete 9 Uber Tricks to get the boost bonus, but it now has a time limit, and after that expires, you must redo the second tier to regain unlimited boost. Certain combinations of spins, flips, and Uber Tricks resulted in "Monster Tricks", worth even more points than uber tricks; the catch was that you had to memorize the combination (Triple Backflip Superman, for example), and the combination had to be unlocked through certain goals in the game, such as staying on a rail for 120 meters it worth :)




There are two ways to describe the new SSX: Addicting & to the Max .

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Highly addictive"

Summary

Making a great is a very hard thing to accomplish. A great game has to work on all fronts and it needs to keep people coming back for more. SSX Tricky does that and more. This game is the most fun I've had playing a game in probably ten years. A lot of games get eights and nines out of ten, but not many of them are truly great for more than one reason. Of the last ten years Uncharted and Mass Effect have been the only game franchises worthy of accolade of "Greatness".

SSX is so addicting in its gameplay and its multi-player, you won't be able to let go of the controller for hours; maybe even years to come. Although I've never played an SSX or even a snowboarding game before this, this entry into the franchise has caused me to sit up and pay attention. I won't be putting this one down anytime soon, this is going to last me longer than Skyrim.




Just off the mark.

7.0

Great
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Almost, but not quite"

Summary

While I appreciate the addition of real peaks, the simple fact is the joy of the original series was the Arcade style game-play, it wasn't meant to be serious, it was meant to be over the top. Personally the "rewind " feature sucks. Sometimes you just can't fix being in the wrong spot with the rewind feature, which ends up being a waste of time. Likewise, the whole premise of falling into the huge chasms and having to restart / reload is a pain, and really takes away the fun of the original titles. The older arcade style off the course reset back in with a delay is a much better solution, especially when there are chasms all over the place right, left and center. I think they went kind of like Gran Turismo and took things a few steps too far - realism is great, but you forgot the fun.

The other thing that really jumped out at me was that the graphics weren't really any better than the last game, I was excited about being able to play this one with my son, but looks like I might just buy a PS2 and break out Tricky which is a lot more fun to play and he will love that one. The current version is too complicated for a 6 year old, too many hazards, too many cliffs to nowhere...

so even though the game is good, I have to call this a fail. The soul of the original titles just isn't there.




Solid purchase. Strong move forward for the series and similar to other progressive extreme sports games like Dirt 3.

8.0

Superb
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Worth playing"

Summary

I bought this yesterday. Didn't really expect to purchase this as a day-one buy, but I figured it was a no fail game and the whole family could play. Plus, aside from maybe Mass Effect, it's coming out in a bit of a dead zone of new games.

So far, pretty solid just as expected.

Reminds me some of the Dirt racing series but on a snowboard. Has a series mode, has an explore mode and then the multi-player facet. Each consists of various different goals, such as getting down the mountain the fastest, surviving the run and building the highest score. Then there is the unlock character and equipment aspect, and leveling-up so you can do more-and-more stuff. You know the drill.

I wouldn't say it is wowing 'oh-my-god this game is awesome', but it would be hard for anyone to play this and not have some fun.




Blade Runner? Terminator? Robopocalypse? Not a bad combo.

8.0

Superb
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Guilty pleasure"

Summary

CONCEPT:
Lets start with the concept. It's been done before, whether in literature or movies. The sci-fi take over of robots is not a new genre. In Binary Domain, it may not feel new but it feels fresh, a different take on a proven concept. The characters and story are likeable and fun. The voice command technology, if refined a bit more would have set this 3rd person shooter apart from similar games (Gears o War).
GAMEPLAY:
While playing Binary Domain, you feel like you've done this before and chances are you have. But, its still fun as hell and the different setting of robots as apposed to alien life or other soldier to soldier combat gives the gameplay a fresh feel.
Sega (a Japanese developer) in a twist sort of makes Japan the enemy in the story. It's hilarious to see other countries social paradigms collide in a stereotypical fashion. As an American I laugh every-time the game makes reference to our "God fearing nation of gun nuts".. or the brash British intelligence officer with his stereotyped condescending remarks.
There is a lot to like about Binary Domain, with a tongue and cheek twist on an already proven genre. The combat is accessible and fun. You can see where the game tries to make a mark for itself, but in the end its a clone of other great games and themes. However, it's still fun as hell and worth the price of admission for this gamer.
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